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Mercenary (Bounty Hunter)

Mercenary (Bounty Hunter) CR 11

Source GameMastery Guide pg. 283
XP 12,800
Human ranger 12
N Medium humanoid
Init +5; Senses Perception +16

Defense

AC 22, touch 15, flat-footed 17 (+5 armor, +5 Dex, +2 shield)
hp 98 (12d10+32)
Fort +10, Ref +13, Will +5
Defensive Abilities evasion

Offense

Speed 30 ft.
Melee mwk rapier +18/+13/+8 (1d6+2/18–20) or mwk sap +18/+13/+8 (1d6+2 nonlethal)
Ranged +1 merciful composite longbow +18/+13/+8 (1d8+3/×3 plus 1d6 nonlethal) or +1 merciful composite longbow +16/+16/+11/+6 (1d8+3/×3 plus 1d6 nonlethal)
Special Attacks favored enemy (humanoids [human] +6, humanoids [elf ] +2, humanoids [halfling] +2), quarry
Ranger Spells Prepared (CL 9th; concentration +10)
3rd—plant growth
2nd—barkskin, protection from energy
1st—delay poison, entangle (DC 12), longstrider

Statistics

Str 14, Dex 20, Con 14, Int 10, Wis 13, Cha 8
Base Atk +12; CMB +14; CMD 29
Feats Deadly Aim, Endurance, Improved Precise Shot, Improved Vital Strike, Manyshot, Pinpoint Targeting, Point Blank Shot, Precise Shot, Rapid Shot, Vital Strike, Weapon Finesse
Skills Climb +10, Craft (traps) +10, Handle Animal +14, Heal +5, Intimidate +14, Knowledge (geography) +5, Knowledge (local) +1, Knowledge (nature) +5, Linguistics +2, Perception +16, Ride +12, Stealth +24, Survival +16 (+22 to follow tracks), Swim +6
Languages Common, Elven, Halfling
SQ camouflage, favored terrain (urban +4, underground +2), hunter’s bond (tiger animal companion), swift tracker, track +6, wild empathy +11, woodland stride
Combat Gear wand of cure light wounds (CL 1, 50 charges), wand of speak with animals (CL 1, 50 charges), tanglefoot bags (2); Other Gear +1 chain shirt, +1 buckler, +1 merciful composite longbow (+2 Str) with 20 arrows, masterwork rapier, masterwork sap, belt of incredible dexterity +2, cloak of elvenkind, blue whinnis (6 doses), purple worm poison (1 dose), 11 gp

Boon A bounty hunter can arrange to kidnap an NPC of 10th level or less for the PCs at half his usual fee.

Bounty hunters rarely hunt animals or beasts. Instead, they make not only sport but a lucrative business of capturing humanoid targets at the behest of wealthy patrons. Bounty hunters often work alone, but may lead a press gang of a sellsword, torturer, and two slavers (CR 12).